Thu Nov 19, 2009 11:14 am
Thu Nov 19, 2009 1:16 pm
Thu Nov 19, 2009 2:23 pm
Thu Nov 19, 2009 6:34 pm
Thu Nov 19, 2009 8:05 pm
GH wrote:You can even watch your tv upside down if you wish.
Thu Nov 19, 2009 8:13 pm
GH wrote:Hi everyone. Long time browser here, but this is my first post.
As a recording sound artist myself, it is not uncommon for me to use all manner of methods to mangle individual sounds within a piece.
For instance, I may record some people speaking, and slow it right down, so it's almost impossible to decipher.
At the same time I might record a car engine idling, and speed it up so much, that it too is hard to recognise.
Then I could layer one, on top of the other, and add a reversed synthesizer on top.
I could then change the tempo of the whole track, mix it down and release it.
Somebody could easily play my track backwards using software, and conclude that the synth sounds better that way. Or they could speed it up, and this might enable them to hear the voices at the speed they were recorded at, and they might think this is how the track was intended.
One could also slow the track right down, so that the engine now sounds just like an engine.
My point is, that all these things are not only possible, but quite likely, with a recording that involves manipulating sounds the way BoC and others do. That however does not mean that the record is supposed to be played at a speed or direction, other than the speed/ direction specified by the format of the actual release.
That said, everybody is entitled to reverse or slow down whatever they want. You can even watch your tv upside down if you wish.
Anyway, looking forward to BoCs next release, and thanks for having me.
Fri Nov 20, 2009 9:47 pm
Skytree wrote:GH wrote:Hi everyone. Long time browser here, but this is my first post.
As a recording sound artist myself, it is not uncommon for me to use all manner of methods to mangle individual sounds within a piece.
For instance, I may record some people speaking, and slow it right down, so it's almost impossible to decipher.
At the same time I might record a car engine idling, and speed it up so much, that it too is hard to recognise.
Then I could layer one, on top of the other, and add a reversed synthesizer on top.
I could then change the tempo of the whole track, mix it down and release it.
Somebody could easily play my track backwards using software, and conclude that the synth sounds better that way. Or they could speed it up, and this might enable them to hear the voices at the speed they were recorded at, and they might think this is how the track was intended.
One could also slow the track right down, so that the engine now sounds just like an engine.
My point is, that all these things are not only possible, but quite likely, with a recording that involves manipulating sounds the way BoC and others do. That however does not mean that the record is supposed to be played at a speed or direction, other than the speed/ direction specified by the format of the actual release.
That said, everybody is entitled to reverse or slow down whatever they want. You can even watch your tv upside down if you wish.
Anyway, looking forward to BoCs next release, and thanks for having me.
Fri Nov 20, 2009 10:24 pm
dave_from_2001 wrote:Skytree wrote:GH wrote:Hi everyone. Long time browser here, but this is my first post.
As a recording sound artist myself, it is not uncommon for me to use all manner of methods to mangle individual sounds within a piece.
For instance, I may record some people speaking, and slow it right down, so it's almost impossible to decipher.
At the same time I might record a car engine idling, and speed it up so much, that it too is hard to recognise.
Then I could layer one, on top of the other, and add a reversed synthesizer on top.
I could then change the tempo of the whole track, mix it down and release it.
Somebody could easily play my track backwards using software, and conclude that the synth sounds better that way. Or they could speed it up, and this might enable them to hear the voices at the speed they were recorded at, and they might think this is how the track was intended.
One could also slow the track right down, so that the engine now sounds just like an engine.
My point is, that all these things are not only possible, but quite likely, with a recording that involves manipulating sounds the way BoC and others do. That however does not mean that the record is supposed to be played at a speed or direction, other than the speed/ direction specified by the format of the actual release.
That said, everybody is entitled to reverse or slow down whatever they want. You can even watch your tv upside down if you wish.
Anyway, looking forward to BoCs next release, and thanks for having me.
they tune their all of their samples to key reference.
Tue Nov 24, 2009 1:25 am
Tue Nov 24, 2009 6:48 pm
dave_from_2001 wrote:i think i mean that if there is a sample of a bicycle falling over, for example, it resonates at a certain frequency, on average, by manipulation of the frequency, so goes the track. "tuning" might also just be "choosing", as with experimenting by tossing media in randomly, and discovering a sound that goes with the track musically as it were, and not just rhymically. in any case the music has all been, for the most part, harmonically congruous, i think, the birds and babies sounding away. its very possible that they write music from samples (a found sound) in the abstract, as in the case of the bicycle falling over, and a melody that is reflected off of that, or the singing bicycle crash if you like.
i'm almost certain that they've ganked bird calls for their riffs before, but birds probably sing in perfect pitch, and not the bike, so whatever.
Tue Nov 24, 2009 7:22 pm
Tue Nov 24, 2009 9:12 pm
GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
This works for me when creating ambient drone type soundscapes.
Tue Nov 24, 2009 11:08 pm
GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
Tue Nov 24, 2009 11:27 pm
Moebius wrote:GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
Of course, couldn't you just autotune it?
Wed Nov 25, 2009 2:13 am
Pantheon wrote:Moebius wrote:GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
Of course, couldn't you just autotune it?
Perhaps vocoding the bike might sound more natural, just a thought.
Wed Nov 25, 2009 2:43 am
Skytree wrote:Pantheon wrote:Moebius wrote:GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
Of course, couldn't you just autotune it?
Perhaps vocoding the bike might sound more natural, just a thought.
That'd definitely do the trick. But, then you're essentially convoluting the waveform of the bike recording with the another waveform. So, we're getting distant from the idea of "warping" a sample in some way to bring out some harmonics that you can tune. Still, it's definitely a cool idea. I'd be interested to hear what it might sound like. (:
Wed Nov 25, 2009 11:19 am
saob wrote:fuck yea, penis citizen rise up! i live in the mid/north on on that thing
Wed Nov 25, 2009 2:28 pm
Thu Nov 26, 2009 4:31 am
Pantheon wrote:Moebius wrote:GH wrote:It's possible to give a non-musical sound such as a bike falling over, a uniform pitch of sorts, using eq to reduce, or filter out altogether, the other frequencies.
Of course, couldn't you just autotune it?
Perhaps vocoding the bike might sound more natural, just a thought.
Mon Nov 30, 2009 3:59 pm