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Warp Records wrote:‘Dancers’ is taken from Plaid's new album ‘Polymer’. The visual, made using motion capture and in a games engine, is inspired by the ‘strength, endurance, and troubling persistence’ of plastics, as video director Rick Farin explains:
“The concept behind “Dancers” stems from the themes behind ‘Polymer,’ inspired by the ‘strength, endurance, and troubling persistence’ of plastics. In the video, we follow a post-human character, navigating an imagined recycling processing plant. Only 9% of our plastics are actually recycled, and I wanted to build out a world that expressed this (to borrow from Timothy Morton) hyperobject nature of plastic -- claustrophobic, corporeal, and messy. We watch as our character dances among the plastic rubbish surrounding them, almost celebrating it, dually resilient and welcoming to its power. As the gravity begins to oscillate, the world becomes more severe and transformative, our character dancing defiantly. Finally, the character’s face is revealed, as pieces of coral, polymer waste, and microplastics are embedded within their face. This is referencing recent studies that show that most humans have some traceable amount of plastic within our bodies, only further demonstrating the impact plastic has on our lives on a biological scale. The means by which the video was produced -- motion capture and a game engine -- relate interestingly to the themes of polymers, as the video becomes a blurring of the natural and the synthetic. To me, the video serves as a metaphor for the anthropocene; in which humanity and the plastic it generates become integrated into one organism, in a world where nature and polymers become one in the same.”
Gazebo4 wrote:Warp Records wrote:‘Dancers’ is taken from Plaid's new album ‘Polymer’. The visual, made using motion capture and in a games engine, is inspired by the ‘strength, endurance, and troubling persistence’ of plastics, as video director Rick Farin explains:
“The concept behind “Dancers” stems from the themes behind ‘Polymer,’ inspired by the ‘strength, endurance, and troubling persistence’ of plastics. In the video, we follow a post-human character, navigating an imagined recycling processing plant. Only 9% of our plastics are actually recycled, and I wanted to build out a world that expressed this (to borrow from Timothy Morton) hyperobject nature of plastic -- claustrophobic, corporeal, and messy. We watch as our character dances among the plastic rubbish surrounding them, almost celebrating it, dually resilient and welcoming to its power. As the gravity begins to oscillate, the world becomes more severe and transformative, our character dancing defiantly. Finally, the character’s face is revealed, as pieces of coral, polymer waste, and microplastics are embedded within their face. This is referencing recent studies that show that most humans have some traceable amount of plastic within our bodies, only further demonstrating the impact plastic has on our lives on a biological scale. The means by which the video was produced -- motion capture and a game engine -- relate interestingly to the themes of polymers, as the video becomes a blurring of the natural and the synthetic. To me, the video serves as a metaphor for the anthropocene; in which humanity and the plastic it generates become integrated into one organism, in a world where nature and polymers become one in the same.”
Gazebo4 wrote:This is def an album I need to spin a few times to say anything useful about it at all. Need to let the tracks sink in my brain.
All To Get Her is an early favorite for sure, damn!
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