My interests and skill in the art of programming is steadily increasing. And since the past 10 things I've working on stayed sketch-like at worst, working prototype at best (making full games is hard!), and since I know a couple of twoismers are into the art, it might be a fun topic to discuss. I work on games exclusively, for fun and mental exercise, but I'm sure there are interesting projects and problems of all shapes and sizes. It might also trigger some people that want to start learning how to program to push themselves over the bump (the beginning is the hardest part, it won't stay that bumpy for long!).
So, right now I'm working on a text-adventure/wilderniss-simulator reminiscent of the game Wilderness: A Survival Adventure from '86, except I aim it to be way more complex. Wilderness needed a manual the size of a text-book, something I really liked about it and games don't do anymore. I've been wanting to create a game like this ever since I played it. Probably try something like a craft-system, despite being a very popular mechanic, it's something I've never tried. Writing it in pure python without libraries. I've started to learn C (for real this time, thank you techboy), and I really like it, but I'm not proficient enough to tackle sizable ideas like this. Soon... This is hopefully gonna be my thid text-only game., which oddly enough, seems more difficult then graphical to me.